
#BLACKGUARDS 2 MAP SERIES#
Right click to remove from a socket.Ĭasts Glacial Cascade Glacial Cascade Spell, AoE, Cold, PhysicalĮffectiveness of Added Damage: 65% Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst. Ignite on Cursed enemies has 0.5% increased Duration Place into an item socket of the right colour to gain this skill. Hits against Cursed Enemies have +25% chance to IgniteĬurse gains 10 Doom per second if you Cast this Spell yourself Base duration is (9-10.9) secondsĬursed enemies have -(25-44)% to Fire Resistance Radius: 22 Requires Level 24 Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit. and Lightning ThornsĬasts Flammability Flammability Spell, AoE, Duration, Fire, Curse, Hex (10-29)% increased Effect of Lightning AilmentsĠ.5% chance to Shock enemies Place into an item socket of the right colour to gain this skill.

Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further. and Lightning ThornsĮffectiveness of Added Damage: 120% Requires Level 12 An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. (0-19)% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Projectile Speed Projectiles Pierce 0.1 additional Targets Fires 0.1 additional Projectiles 2% of Lightning Damage Converted to Chaos Damage Deals (1-104) to (28-1983) Lightning Damage Projectile Speed: 560 Launches unpredictable sparks that move randomly until they hit an enemy or expire.

by weaponĪll Mages are armed with a wand and spirit shield and have Energy Shield and resistance to Lightning DamageĬasts Spark Spark Spell, Projectile, Duration, Lightning (2-75) to (3-113) Added Attack Physical DamageĠ.5% increased Attack Speed Place into an item socket of the right colour to gain this skill. When Dual Wielding, Deals 60% Damage from each Weapon combined Radius: 20 The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. or Cleave Cleave Attack, AoE, Physical, MeleeĮffectiveness of Added Damage: (125-237)%

(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Place into an item socket of the right colour to gain this skill. Shield Charge Shield Charge Attack, AoE, Movement, Travel, Physical, Melee (12-134) to (18-200) Base Off Hand Physical Damage Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Movement Speed 1% increased Damage 1% more Damage with Hits at Maximum Charge Distance 75% increased Stun Threshold reduction on enemies at Maximum charge distanceġ00% more Damage with Hits at Maximum Charge Distance The further you travel, the more damage you deal, and the greater your chance of stunning enemies. You deal damage in a larger area when you reach the target. Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. Uses Shield Charge Shield Charge Attack, AoE, Movement, Travel, Physical, Melee The Crematorium, The Ebony Barracks, The Lunaris Temple Level 1 The Crematorium, The Battlefront, The Ebony Barracks, The Lunaris Temple Level 1

They have resistances to Elemental Damage and to Chaos Damage All soldiers are armed with either a two-handed sword or with a sword and shield.
